Power of the Handshake

Staff management in games is boring. You want your staff to do what they are meant to, if they don’t the game isn’t fun. This is especially true if you have to micro manage individual staff. Planet Coaster suffered from this badly when it was first released. You were required to check in on staff…

The end is nigh

All good things must come to an ends, that’s why no one finishes Monopoly. Victory, defeat and game length are all important factors in a games overall feel. You should be able to judge roughly how players are doing compared to each other and how much of the game remains. This is especially true of…

Economic RTS – Money matters

With the recent launch of Mohawk’s Offworld Trading Company I’d like to trace back it’s inspiration and look at it the changes it has made to the formula. Several of the team at Mohawk were previously employee of Firaxis, during their time there they worked on or around Sid Meier’s Railroads. Although this game departed…

What is a Game?

Although you might think it easy to define what constitutes a “Game” is actually quite tricky. It could be a solitaire game, a sports game or a game of luck. However it is played there are always rules but there doesn’t have to be a winner or a looser. There just has to be a…